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Bringing an Immersive Neuropsych Tool to the Sidelines and to Theater Bringing an Immersive Neuropsych Tool to the Sidelines and to Theater

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DETECT came out of this real need for a sideline assessment tool for concussion, and I'll tell you, this all started well before the OEF, OIF, well before the NFL was being carted in front of Congress to explain the issues with concussions. We recognized, as did many other, frankly, people in the country that concussions were a problem, that there was no good way on the sidelines to discriminate between who had a concussion and who didn't, who could go back into play and who should not, and, again, this was well before people were being held out. Most players were being sent right back in even if they were diagnosed with a concussion. Just, "You clear?" "Yeah, I got it, I'm good, let's go," and that was the mentality at the time. This was around 2000-2001, not that long ago but light years with where we are with concussion today, at least, our thinking of the importance of concussion. So, what we did was we looked out there and tried to decide, What's the gold standard currently, back in 2001, for determining whether someone was concussed or not, and at the time, and actually still today, was neuropsychological testing and testing function of the brain. The problem is that neuropsychological testing requires an examiner, someone knowledgeable. It's a pen and paper test, or it was at that time. It took anywhere from an hour to 4 hours worth of testing, and it needed to be done in a very quiet room, so that there weren't distractions in this testing. Well, of course, none of those applied to the sidelines, especially not during a game where you get up to 100 decibels, the game's going on, the coach is saying something and the athletic trainer's saying something, so it's quite a chaotic environment, and I and my colleague, Michelle LaPlaca at Georgia Tech, which is a fantastic engineering school, sat down and said, "Okay. Here's our design criteria, how do we overcome these issues?" And so, what we did was, over a series of years, working, we designed a neuropsychological test that essentially took the best of each test that's already being used and reprogrammed it to be very short, very pithy, and be able to identify dysfunction quickly. So, we were able to reduce the neuropsychological testing period down to less than 10 minutes. We then said, "Okay, now we've got a problem with all the noise." Nobody can take anything on the sidelines too well. So, we created an immersive platform, and that's the device that we have. It is essentially a heads-up display unit with active noise reduction that takes the testing room to the field. So, it's got white noise in it, it's got a whole variety of other technology in it to create this immersive environment, and then we run the subjects through this testing paradigm and can fairly quickly say they're functioning at normal level, or not. So, our device doesn't diagnose traumatic brain injury. What it diagnoses is, or what it tells you is, they're not functioning at the level they should be functioning which is really what you want to know. You want to know, are they impaired enough that they shouldn't be going back out? I'll say 1 other important and relevant issue with this is, we think this is really important for the military. Maybe even more so than football and sports, because in football and sports there are probably microscopic things happening, axons, like increasing ion channels, and things like that after each repetitive concussion or each repetitive hit, and it's probably important in a young athlete, if they're exposed to that, to pull them out and let that quiet up even if their brain function was back to normal, but in the military, there's a whole different set of rules, and so, if you have a soldier out in the field, and I have a biomarker for brain injury and I can test him after exposure to a blast and I can say "Okay, so he was exposed to blast, he has a brain injury." Really, as a colonel who's wanting to send this guy back out, that doesn't tell me the information that I need. What I really want to know is, can that soldier, when he goes back out, think, and can he perform? Will he walk out in front of a dangerous situation? Will he make good decisions while he's in harm's way, and you need a functional test for that, and there's no other biomarker test that's going to provide that information, and that's why this functional testing is really still critically important in that kind of paradigm and that kind of setting. Yeah, it'd be nice to know that they were exposed to a brain injury or to a blast, but, again, the really important information is, are they functioning right? So, the device is essentially a heads-up display, very much like the immersive gaming systems that you may have seen that are available out there, or what military night vision goggles would look like, and there's headphones that have noise reduction capabilities, and the information is displayed up through the headphones and through the heads-up display, and so it's like a helmet, essentially, and indeed we can actually even place it in a football helmet if we needed to, if that was so desired.

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Dr. David Wright talks about a heads-up display unit that, with active white noise reduction, takes the neurotesting room to the sidelines or to combat.

See more videos with Dr. Wright.

Produced by Victoria Tilney McDonough, Ashley Gilleland, Justin Rhodes, and Erica Queen, BrainLine.


David Wright, MD David Wright, MD, FACEP is a tenured associate professor in the Department of Emergency Medicine at Emory University, and the director of the division of Emergency Neurosciences. The Emergency Neurosciences program is dedicated to finding novel therapies for the treatment of rapidly evolving neurological conditions, including traumatic brain injury, stroke, status epilepticus, spinal cord injury and others.


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